The format

Six modes. Olympic rules. One champion.

UT Olympics runs on a medal-table system. Teams compete across every game mode. Medal placements compound into a season-long leaderboard.

How it works

Three phases. One trophy.

01
Group Stage

Every team plays every other team in every game mode. Round-robin across 6 weeks. Wins accumulate points; losses don't eliminate you.

02
Mode Finals

Top 4 teams from each mode advance to single-elimination brackets. Gold, silver, and bronze medals awarded per mode.

03
Medal Count

Medals tally into the UT Olympic Champion table. Gold > Silver > Bronze > point differential. One team takes the crown.

Scoring

Medal values

Gold
5pts
Silver
3pts
Bronze
1pts
Game modes

The six disciplines

Free-for-all
Deathmatch
DM

Pure fragging. Every player for themselves on the team. Highest kill count wins. This is the foundation of UT and the test of raw aim.

Roster
1 player per team
Timer
10 min
Score
Frag limit 25
4v4
Team Deathmatch
TDM

Squad combat with coordinated weapon control and item timing. Map awareness and armor rotation decide the round more often than aim duels.

Roster
4 players per team
Timer
15 min
Score
Frag limit 80
4v4
Capture the Flag
CTF

Grab the enemy flag, defend your own. Requires dedicated runners, mid-map control, and flag defense. The discipline that rewards strategy as much as mechanics.

Roster
4 players per team
Timer
15 min
Score
First to 5 caps
1v1
Duel
1v1

The purest test of individual skill. Map control, weapon stacks, and mind games. No teammates, no excuses.

Roster
1 player per team
Timer
10 min
Score
Frag limit 15
6v6
Assault
AS

Attackers race to complete map-specific objectives; defenders hold them off. The most tactical mode — a new map makes for a new puzzle.

Roster
6 players per team
Timer
Per objective
Score
Fastest completion
4v4
Domination
DOM

Control the map's capture points. Points tick up while you hold them. Ends when a team hits the target — or when the clock runs out.

Roster
4 players per team
Timer
20 min
Score
First to 150 pts
Critical rule

Two-mode player cap

A captain may assign any single player to a maximum of two game modes across the tournament. This prevents star-stacking and forces teams to build depth. Rosters should reflect specialists, not one-trick mains.